A personal hobby project — original auto-battler RPG.
Battle Grid is a turn-based grid tactics game built as a hobby project. The combat system, balance math, AI behavior, reward system, enemy templates, rarity tiers, and UI are original work of the creator. Artwork was generated with AI image tools and individually curated, selected, and optimized.
A small number of items in the equipment catalog currently use placeholder names that reference other games; these are tracked for rename and are being replaced with original names over time. No copyrighted assets — artwork, sprites, code, or audio — from other games are used in this project.
© 2026 the creator. All rights reserved. This game is free to play for personal enjoyment. Redistribution, cloning, commercial use, or derivative works using its mechanics or art require written permission.
localStorage. There is no account system and no cloud save.What stays on your device (browser localStorage): game progress, equipment unlocks, lifetime run stats, best waves per class, an anonymous client ID. Clearing your browser data resets all of it — nothing breaks, you just start fresh.
What gets sent when you click "Give feedback": your written message, an anonymous random client ID, your lifetime run count and best wave, and (if you leave the "include my current run data" toggle on) your current class, wave, stats, equipment, recent combat log, and any JavaScript errors that occurred during your session.
Anonymous gameplay telemetry: to help with balance tuning, the game sends a small stream of anonymous events in the background while you play — when a run starts, each wave you clear, which rewards you pick, shop purchases, when you die, and any unhandled JavaScript errors. Each event carries your anonymous client ID, a per-run ID (so events from the same run can be grouped), the game version, your current class and wave, and a small data blob describing what happened. Events are buffered on your device and sent in batches to reduce network chatter.
What is never collected: your name, IP address, geographic location, or any identifying information. No ads, no third-party trackers, no mouse movement or clickstream tracking, no collection outside the event types listed above.
Optional email: only captured if you voluntarily type one into the feedback form, and used solely so the creator can reply to your submission. It is not added to any mailing list.
Where data lives: all feedback and telemetry is stored in a private Google Sheet visible only to the creator. You can clear your localStorage at any time to reset the anonymous client ID and start fresh.
Bugs, ideas, balance complaints — all welcome.